Our goal, from the beginning, has been to make an excellent character driven game with the best tech from the role-playing games and story games modern design trends. As the system starts to become stable enough for public review and testing – we distilled an Ashcan version to be used for playtesting and peer review … More The Quick: Ashcan release
Nordic Noir, or Scandinavian Noir, is best known as subgenre of crime fiction, often set in the Nordic countries and written by Nordic authors. Its key elements are moral complexity, social criticism and realistic tone. In the role-playing game The Quick, Nordic Noir describes the themes and general mood of the setting. This way the … More Setting the Stage: Nordic Noir
Or something. First PDF release of the game with some preliminary layout elements and tests is out. Get it from my Google Drive with this link.
Strain is a concept we used in the Chthonian Highways to model stress and trauma suffered by a character. Each time the character is strained, a point of Strain is added to character. This approach has multiple strengths compared to the more traditional resource pool mechanics like Hit Points or Pool of Willpower/Psyche/Sanity etc. To sum up … More Rules update: Strain and Psyche