Diary #5

It’s been quite a month! The book is progressing bit ahead of schedule, and the Crowdfunding has more than exceeded our expectations for an ambitious project from a small studio. To give a sample of the book progressing: we just released the rest of the character concepts at the Ashcan quality at the development blog. … More Diary #5


Each character has an archetype or a base concept connecting the character to the game fiction and themes. The character concepts form a platform for you to build your character with backgrounds, specialties, powers and aspects. This is an Ashcan quality preview for the Bloodbound. The preview material is collected in the Ashcan category index page. … More Bloodbound

Diary 3 – Previews, Feedback and Crowdfunding

For the last weeks, we have been busy finalizing all the preview material. The setting, character concepts, rules, layout tests and first pieces of art are all now at the level needed for public viewing. As we are finishing the “1 Pagers” for the Character Concepts, we have released Ashcan versions of the Premise, Nordic … More Diary 3 – Previews, Feedback and Crowdfunding

Playbook 008 release

Lately we’ve been working with the playbook structure as the game concept has started to crystallize. There is much to be done in the character and storytelling chapters and lots to polish in the more concise parts of the playbook. Still better to release often, early than not to release at all. Link to 8th … More Playbook 008 release

Beyond the Veil

One day you just saw it. The Echoes, Hallows and all. It became as real as Sun on a bright day. You could bring it here or enter the twilight yourself. You just did not know how horrible it could be. Maybe you sought out the Quick Maybe they found you. The Family offered to … More Beyond the Veil

John the Undying

Once there lived a man who was able to cheat the Fates and jump between the hedges separating this world and the next.  His gift made him think too high of himself to the point where he thought even the Lady Death herself could be played. As with all the stories of gods and men, … More John the Undying

Shades: Rogue Ops

This shade originated as TR’s character concept from the Actual play: pilot part 1. Background SecOps are a private army. Trained to handle mundane and arcane threats to the hypertech powered Syndicate – known officially as the international conglomerate FB/Advance. During the day you might work for the Common Good of Syndicate, but the day is over, … More Shades: Rogue Ops